Sunday, 15 March 2015

Week 24


Week 24

This week in terms of working on my truck was very unproductive; again, I started to get caught up in the idea of the amount of time we have to work on this project. 

The truck progress- exterior textured. Chasis and windows need work

On the other hand, I did manage to make a start texturing as well as fully modelling and unwrapping the interior of the car.

Bad car paint jobs which inspired my own

 When it came to texturing my van, I was particularly inspired by some of the quirky and strange body mods and paint jobs I have found on the web whilst exploring reference for my van's zombie variation. 

How I envision the owner of my truck to look like
These car mods gave me an idea I may possibly want to explore in the future with my car; basing its owner on someone who is your stereotypical "Gamer/nerd".

 To elaborate, my idea would be that the car when I get to the zombification stage would belong to someone who I would say has always dreamed of a zombie apocalypse and has even a plan written out.  However, this plan is solely based on the video games and other texts he/she consumes and has a lack of understanding of survival skills.

This sort of quirky and strange cut and shut modifications are what's really pushing my ideas

This would help me push the cut and shut design I discussed in my last post; aim for a sense of deliberate tackiness to convey this trucks owners obliviousness to practical survival skills.

I did however not waste my time completely rather this week I directed my attention to areas I'm weakest at in traditional. I think though looking back this may be my way of procrastination from 3D. At least its productive procrastination right?


Anyway, I started exploring perspective this week via the Scott Robertson book I mentioned in my last post.



It seems to be going well in fact I'm getting  it which is awesome and as a result I feel more confident with drawing as now a lot of the problems I would run into I could somewhat solve with some analysis. Why didn't I study perspective first I never know.

Still life study looking at rendering, value and perspective

In addition, I've gone back to basics and started rendering basic forms such a spheres and cubes to get better at rendering. Pretty late to the party but I found out when rendering forms, render in a way which complements the shape. I vaguely knew this was an apparent tool in art but through the many still life's I produced over the week, this confirmed it.

Light and form tutorial with still lifes
Finally I also took a look at light and form and made a light and form tutorial for myself, however I did try to adjust it to see if I could perhaps make a hand out for others who struggle in this area but I doubt it would be understood to anyone else other than me.

Well that wraps it up for this week. Next week I've got to get the thing fully textured - no excuses.
Chris Anka Web Developer

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