Week 24
This week in terms of working on my
truck was very unproductive; again, I started to get caught up in the idea of
the amount of time we have to work on this project.
The truck progress- exterior textured. Chasis and windows need work |
On the other hand, I did manage to
make a start texturing as well as fully modelling and unwrapping the interior
of the car.
Bad car paint jobs which inspired my own |
When it came to texturing my van, I was particularly inspired by
some of the quirky and strange body mods and paint jobs I have found on the web
whilst exploring reference for my van's zombie variation.
These car mods gave
me an idea I may possibly want to explore in the future with my car; basing its
owner on someone who is your stereotypical "Gamer/nerd".
Anyway, I started exploring perspective this week via the Scott Robertson book I mentioned in my last post.
To elaborate, my idea would be that the car when I get to the zombification stage would belong to someone who I would say
has always dreamed of a zombie apocalypse and has even a plan written out. However, this plan is solely based on the
video games and other texts he/she consumes and has a lack of understanding of
survival skills.
This sort of quirky and strange cut and shut modifications are what's really pushing my ideas |
This would help me push the cut and
shut design I discussed in my last post; aim for a sense of deliberate
tackiness to convey this trucks owners obliviousness to practical survival skills.
I did however not waste my time
completely rather this week I directed my attention to areas I'm weakest at in
traditional. I think though looking back this may be my way of procrastination
from 3D. At least its productive procrastination right?
Anyway, I started exploring perspective this week via the Scott Robertson book I mentioned in my last post.
It seems to
be going well in fact I'm getting it which
is awesome and as a result I feel more confident with drawing as now a lot of
the problems I would run into I could somewhat solve with some analysis. Why didn't
I study perspective first I never know.
Still life study looking at rendering, value and perspective |
In addition, I've gone back to
basics and started rendering basic forms such a spheres and cubes to get better
at rendering. Pretty late to the party but I found out when rendering forms,
render in a way which complements the shape. I vaguely knew this was an
apparent tool in art but through the many still life's I produced over the week,
this confirmed it.
Finally I also took a look at light
and form and made a light and form tutorial for myself, however I did try to
adjust it to see if I could perhaps make a hand out for others who struggle in
this area but I doubt it would be understood to anyone else other than me.
Well that wraps it up for this
week. Next week I've got to get the thing fully textured - no excuses.
No comments:
Post a Comment