This week has been quite a hectic
and if not stressful week. In visual design we took a look at tones and values
more specifically how to handle a value scale as well as briefly touching upon
the planes of the human head. I was quite pleased with this part of visual
design since this area in art is an area I've always struggled with. Not only
this but as an aspiring character artist anything to do with the human form and
portraiture gains my interest.
Our task for this week in visual
design was to approach rendering different textures and styles as a preliminary
task for the soon to be arriving rock project and the village project. I feel
quite anxious about these projects as I feel that my traditional rendering
techniques of texture could be stronger however this week's task has at least
started me on my path to resolve this weakness.
Moreover this week I was given
quite a challenge which I found took up a lot of my time. The Sci-Fi crate.
This project I found was very stressful and time consuming as I find 3D to be
my weakest area on the course however I want to push myself so I can one day
look these blog posts and have a laugh at my past struggles. I think the
hardest and most tedious part about the project was the unwrap process. I found
that every time that I would find progress with the crate and import my texture to
3DS Max I would find small minor problems I would have to correct. Although I
found this part of the crate the most painful part, the texturing process I
found was very enjoyable as it allowed me to explore my creativity and experiment
with textures.
During this week I was also
introduced to developing silhouettes as well as a task on creating a story for
our Cubeeman through photos. Although I myself haven’t practised with the
silhouettes process yet I plan to use the knowledge I gained from the session
to produce strong concepts for next week’s rock project.
For the story of my Cubeeman I
decided to set it around my Cubeeman visiting MCM comic con in London. Not only
did this allow me to gain interesting photos and compositions for my Cubeeman,
this trip allowed me to see my character design in context against other strong
and iconic character designs. (I also got to go to comic con which was a plus).
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