Hello, my name is Chris Anka (not to be confused with Kris Anka artist at marvel comics) and I’m currently a first year at DMU game art design.
I’m an aspiring artist hoping to make the most of my three years at DMU and join my artistic heroes as a character artist although I admire all forms of art and would like to pursue most things that allow me a creative outlet such as film, animation and graphic design.
I chose Game art to push my skills and surround myself with a medium that I have adored since the early stages of my childhood. This blog will serve as a diary of my artistic journey and I hope in the future this blog reflects the notion that art is a skill which can be learnt not something we are born with.
So that's it. The character project
is over. To my surprise looking back, I've managed to model, texture, rig and
apply a simple animation to a character of my own design. From my own personal
viewpoint for something to be my first attempt at something, it does not look
too bad.
To me though the outcome of the
character project is not what was significant it was all that I had learnt from
having the time to spend with such a large-scale project. I feel as if my
skills in art have jumped quite exponentially in these last 8 weeks. This I
feel was because we were given so much time to focus on one thing and one thing
only. This gave me the freedom to do some research into the fundamentals of
art, and I have to say I had such an enjoyable experience taking in all this
information and starting to see it appear in my work.
...
Over the course of the weeks, I
have been refining my skills in anatomy; finally attempting to study and simplify
the forearm muscles as well as improving my proportions to my figures. In
addition to this through constantly producing digipaints, I started to improve
my use of values, working within midtones as well as introducing colour to my
pieces. These couple of weeks allowed me to investigate colour and form as well
as other illustrative styles such as cel shading. To which one of my cel shaded
sketches actually got noticed by one of my favourite youtubers.
This week was also my self-proclaimed
rigg week. And what a week it was. I spent each day rigging and re iterating my
rigg. Looking back I'm glad I burnt myself out spending that weekend texturing
as I wouldn't have had any time to get my rigg to the best of what I wanted it
to be. The process itself isn't actually that hard, I just found it way too
mathematical and tedious at times which caused me some problems. However once
it was done, I was ecstatic at the way this character which I concepted on
paper is now moving on a screen. I've never felt a sense of pride such as this
one in a long time.
Finally, we also had reviews by our tutors. My
feedback was generally positive, they said that I am passing the first year,
which has put so many of my worries to rest however they said something that I
was weakest at to my surprise was my anatomy. I managed to achieve inadequate.
This piece of feedback shocked me slightly since I spent the past weeks
refining my knowledge of human anatomy, however looking back I do feel as if
they were referring more to the anatomy of my 3d model rather than my 2d as I
do remember them tell me to really observe the different viewpoints. In the future,
I should ask more questions when receiving feedback.
3rd Years analysis -Very appreciated, however I have noticed that they measured the heads taking in account of the
hair as well which has created some inconsistency - On the other hand points about the legs were
very useful
However, before I handed in the
character project I did adjust the anatomy of my model by firstly asking many
2nd and 3rd years for some feedback on the proportions of my model as well as self-reflecting
myself.
My analysis
This as an exercise got me to
really push my analytical skills and kind of revise over what I had learnt over
the past few weeks of the project.
Anyway, the project is finally
over. It's been a tough one but bring on the next project I'm excited to see
how much I learn from the next one. (Fingers crossed it's a big one)
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