Week 21
This week for the character project
I would say has been one of my most crackdown weeks so far. Looking back, I am
quite proud of what I had managed to accomplish as I managed to model the
clothing on top of my character early on in the week. In addition to this I was
able to unwrap my character and texture him within the weekend, thus giving me a nice week to get my head
around rigging my character; something that still gives me the shivers.
On the other hand, all of this hard
work came at a cost to my health as I managed to burn myself out at the end of
the intensive texturing weekend.
| Add caption |
The model you see above is a screen
cap of my model without its textures. I
managed to get this modelled in the first half of the week by extruding and
cutting verts on my models mesh. Problem was, by doing this I created so many
Ngons by the end of the modelling stage I spent a good half a day cleaning up
the topology of my mesh.
| My Unwrap |
When I did get to the eventual
unwrap phase of my model, this admittedly felt like a breeze. (Tell that to my
past self and he would disagree.) Anyway after unwrapping so many boxes, cylindrical
and spherical forms. This unwrap process felt quite natural as I just applied basic
knowledge of what I have learnt so far and adjusted it to the model as well as
keeping in mind of hiding seams. I even attempted to experiment with 3d coat a
tool which specialises in unwrapping. However I felt as weird as this sounds
that I wanted to train myself more with 3ds maxes unwrapp tools as say if I am
too reliant on 3d coat If I were to work at a company which doesn't own the
software for lack of a better term I would be "buggered" .
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| James Gurney's theory |
The last of the week I spent
texturing intensively, starting on Friday evening and finishing on Sunday
evening. Texturing this character felt more like problem solving than just flat
out painting. One problem I had to get to grips with was using James Gurney's
colour zone theory and having to apply it to someone of my decent and skin tone.
| Colour zone texture for character |
When attempting to use this on my
model I found that I had to adjust the model so much changing the layer style
to hue and turning down the saturation and opacity of the layer. It almost got me
a bit down because when I did feel as If it wasn't working so much with my skin
tone I attempted to find some alternative colour zones for different races and
it seems there are no theories out there. This meant if and when I do want to
paint other races I will need to really observe the colours within their portraits
rather than relying on valuable information.
| My texture |
Another problem I came across was
attempting to convey the look of plaid on my characters texture to convey his Scottish
background. I spend hours on this constantly re iterating my texture to make
sure it clearly communicates said look.
It eventually got to the point in which I watched a DIY painting video on creating a tartan pattern for a bedroom. Little did I know that this would be the process that I eventually adapted for my production of my tartan texture.
As you can see above is the model fully unwrapped and textured. Its been a long week but bring on the next one. On to rigging see you next week.


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