Source
Sunday, 26 April 2015
Pro tips - Facial anatomy, The muscles under the skin
Source
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Pro tips - Facial Muscles, Expressions and the Forearm Muscles
Facial expressions
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Saturday, 25 April 2015
Week 31 - So What Happens Now?
So that's it. The end of an era. My first year is done and time does fly by. So the big question in my head is what now? I guess it is time to graft and push the area I am most passionate about in this course, which are my visual design skills.
So inspired by artist Foervraengd I'm going to start producing "Pro tip" posts over the rest of the term. A lot of these tips will be sourced from Foervraengd because well she has a lot more experience than me plus her tips are really useful, memorable and entertaining. These Pro Tip posts are mainly for me to collect important resources that I can understand to aid my learning and secondary to anyone else who is interested.
Gurney's colour zone theory |
.From doing some research into colour theory, I may have made a discovery. I'm not too sure yet but I believe you can use colour palletes such as analogous, Monochromatic, tertiary and so on to aid rendering and create a transition of light to shadow well. Not too sure yet but I will experiment in the coming days. Also I believe that blended transitions from highlight to terminator suggest direction where light is hitting. If this is the case, this should also aid my rendering
Source Foervraengd |
Holding a Pencil
Source Foervraengd |
Something silly :/
How to smell your own breath
Step 1: lick the back of your hand ( use the whole tongue)
Step 2: Wait about ten seconds.
Step 3: smell the hand. If the smell is bad it means you have a bad breath and should brush your teeth, a tongue scraper is also helpful!
Source Foervraengd - Honestly will be useful when presenting and pitching ideas or even doing group work. I mean who is going to take you seriously with bad breathe !?!?
Source Foervraengd (again yes this pro-tip post is basically a Foervaraengd fan post... I'm sorry)
btw a little quick tip before I go to bed:
do not underestimate dull, low-saturated colors for your painting.
They can give harmony in your piece and make stronger parts like highlights pop out much more.
Many artists tell you to “start with the big parts and save the small details for last”.
Try to do that with your coloring as well; start with less saturation and save the stronger colors for the finishing touches.
By now you know who this belongs to |
Finally I managed to find Foervraengd's exercise list for pushing 2D skills. Over the next few weeks I propose attempting this list especially the anatomy and important basics category.
Important Basics:
Value study, work with grayscale/combine with composition
Color theory studies. Use still life and photographic references
Perspective and composition
Different surface/texture (metallic objects, drapery study etc)
Still life study on static objects/photographs
Anatomy:
Gesture drawing
Muscle/skeleton study
Faces and facial diversity (ethnics, age etc)
Female/Male differences
Bodyshapes/age
Environments/backgrounds:
Nature - forests, mountains, deserts etc
Plants, trees and geology
Urban - architecture buldings, monuments etc
Speedpaintings/thumbnail exercises (10-30 minutes long)
Advanced/in-depth:
Technical:
Vehicles; boats, cars, airplanes etc
Weapons; guns, swords, bows etc
Modern vehicles/weapons
Historical vehicles/weapons
Machines, engines, robots etc
Animals:
Herbivore mammals (horse, cows, deers etc)
Carnivore mammals (lions, wolfs, bears etc)
Rodents (mice, squirrels, rabbits etc)
Birds
Reptiles and Amphibians (lizards, snakes, frogs etc)
Aquatic animals (fish, sharks, whales etc)
Insects, spiders and other invertebrates
DINOSAURS!!!!1 (+ other prehistoric animals)
Mythological animals (don’t stick to “modern” illustrations, go for the very very old designs!!)
Design/culture:
Modern/historical fashion (shoes, dresses, suits etc)
Armor and defense (for both humans and animals)
Furniture and interior design (modern/historical)
Gadgets, jewelry and other decorations
Small items like glasses, plates, spoons etc
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Thursday, 23 April 2015
Post Mortem - Vehicle Project
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Week 30
Attempting to take elements from "Crowd Control" and have a strong silhouette but it became too much |
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Sunday, 19 April 2015
Week 29
Trying to remember how t render form |
Singer Sergeant Study - Its eyes are too big |
New Uv's - could be packed tighter |
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Sunday, 5 April 2015
Week 27 - *Come on and Slam and Welcome to the Art JAAAM!?!?! Or (a chilling elegy)
Unrelated Space Jam Gif - I just really like Space Jam |
NOTE - THIS IS NOT TORIYAMA'S WORK - THIS IS MANGA AT ITS WORST |
This is Frieza By Toriyama |
French Aristocrat - looks similar right |
Napoleon |
Frieza's final form to the left |
One of the wrestlers I'm working on |
Studying shape's and also animal anatomy on the side |
Frieza really does inspire me in how I design villainous characters |
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