Week 30
It’s the final week of the course
and so I thought it would be crunch time. As it turns out I think I may have
underestimated my skills this week as surprisingly enough the only thing not to
get any rust on was my skills in 3ds max. I managed to pick it up and model in
no time giving me the rest of the week to texture and wrap things up for the
course.
However before this, I refined my
concepts. Focusing solely on a DIY theme proved hard as there would be many
times in which I would reach a sort of mental block. To combat this I took
breaks once in a while just scrolling through the internet until an idea popped
up in my head. Not too sure if this was effective but it did lead me to my
final concept which was a rat exterminator truck with a few quirks such as
having a mirror as a car mirror. Hopefully this will convey the haphazard/tacky
look of my truck with ease.
I do have a special place in my
heart for some of my early concepts such as one which I like to call crowd
control which was a pizza delivery truck with speakers on the front to attract
zombies and chainsaws on the side with a fully automatic electric powered
sledgehammer on the front to knock the zombies back.
The reason why I didn’t choose this concept
was because I felt its silhouette wasn’t strong enough. I did try to retain
elements of this concept in my final few concepts however it became too noisy
and cluttered and I just had to simplify.
Attempting to take elements from "Crowd Control" and have a strong silhouette but it became too much |
In terms of other work I managed to
find some time to work on a Mech concept I’ve had in my head since Easter. The
concept is based on the Jaeger from Pacific Rim. It’s a Vatican City Jaeger.
This concept is something I really would like to go back to and refine one day especially
the Mech details. I find that they are too noisy and all over the place.
Finally it’s sad to say this but it’s
over. I’ve finished modelling the final Game production project which was the
zombie truck. I’m quite happy with it so far however as I will explain in my
post mortem later on I will also discuss things that I would like to change and
improve if I were to do this again. This includes things such as experimenting
with PBR to create some nice details and scratches.
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