This week has been quite an
eventful week. Firstly my studies in Linear Perspective have lead me to
experiment with 2 point perspective which seems like a challenge for me but so far
each challenge the course has offered seems to be very fun and very rewarding.
I can already feel myself getting better with each day spent on the course.
Everyday has been an opportunity to learn something new and exciting. Speaking
of which this week I textured my first 3d original character; the cubeeman.
This so far has been my favourite project because I had to design an original character,
paint my characters outfit /texture, and texture a preset 3D model. This project
got me to build visual research through mood boards and create several
concepts, reiterate them until I got a design I was happy with. Within this post,
you may see my journey on how I designed my character and eventually ended up
with a final design I feel works well.
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2 Point perspective
Inspiration for cubeeman (Mayan art and Japanese Tokusatsu culture)
Early designs
Sketch of final design (felt this didn't work so much translated onto cube hence I decided to reiterate the design again)
Digital thumbs improving my design and approaching a stronger look
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The final design a Mayan art inspired tokusatsu Cubeeman |
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My Final design printed out |
This week I also worked on an independent
project of mine. Nothing too fancy but something to test what I've learnt so
far on the course. I set myself a challenge to model and texture a soda drink
can. This tested my modelling and unwrapping skills and I hope this has
prepared me for next week's sci-fi crate project.
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My first texture sheet |
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My Final Soda can |
In my free time, I've also pushed
myself and started to experiment with digital environmental thumbnails. Admittedly,
I would consider myself more of a character art person than an environmental
artist, however after experimenting with this area of art I'm starting to find
some love for environments. I love how it's possible to communicate an area
with such little mark making and I would love to further push my skills in this
area.
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Digital thumbnail of the canal next time I'll remove the horizon line and vanishing point |
Additionally, this week I had to
present my presentation on my favourite character design. Since it was my first
time I think I struggled a bit summarising my points but just like everything
else the course has thrown at me with a bit of work I can get better.
Finally, this week's Cool Wednesday
was on cool places to visit for inspiration.
The places were as follows
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Pinterest
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Dark Roasted Blend
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The world
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Cool Hunter
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Atlas Obsucra
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My fellow students
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Polycount
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Stumbleupon
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Good Cultural Institute
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YouTube
These places shall hopefully come
in handy when I delve deeper in the course.