This week we carried on with boot
camp, preparing us for the upcoming character project.
Visual Design
In visual design we discussed the
various proportions of the head and how to construct it. I have had previous
experience with head anatomy and proportions, however capturing likeness has
always been my weakest point. One thing that stuck to me this week, when
discussing head proportions was the idea that jaw definition can determine the
look of ones gender or perhaps create an androgynous look depending on the
models other features.
This I feel will be very beneficial
for future character projects as say if I want to design a female character I
have more insight as to what an idealised woman may look like.
Moreover, during visual design our
tutor taught us when drawing we should draw what we know first and then draw
what we see. Hopefully with this mentality and the right balance I should be
able to produce stronger images with given time.
Game Production
In game production, we learnt how
to model our heads via box modelling. This task was given to us as we learnt
from last week’s tasks that one way to model a low poly character would be to strip
model it from the head, hence this week we needed to learn how to model this
starting point using the tools we discussed in visual design the previous day.
I found this task quite challenging as I do with all new 3d modelling tools and
techniques however when I started thinking about how I would construct a head
via 2d mediums such as pen or pencil the process started to become less intimidating
and difficult. When modelling this head I thought of it as if I were modelling
a planar head model. This proved to be handy as I could think about the model
more in 3d although I do find some difficulty modelling lips. This is something
I plan to practise in the future.
As sort of an independent task to
explore, we were tasked with modelling our own heads by first taking orthos of
our heads and then tracing the topology for us to follow in the modelling stage.
My experience of this task was quite difficult as my understanding of topology
is quite limited. This meant I had to research examples of facial topology and
try to dissect what it represents. From my research I started to notice
similarities with the loops and the structure of facial muscles.
This allowed me to develop my topology
orthos with some comfort, however as you can see in image below my first
attempt at modelling on the left didn’t go so well. This was due two reasons:
one being my front and side view topology didn’t line up meaning I may not have
gotten my topology accurate and two my first attempt was modelled via strip
modelling which we were not taught. I initially thought it would be nice to experiment
this way, in addition to this I believed strip would help me achieve a stronger
more accurate head as all I would have to do is follow the topology of the
head. Strip modelling on the other hand made me get caught up with fine details
instead of looking at the head as a whole and as a result caused this weird
dipping texture around areas of the head.
First attempt - left Second attempt - right Third attempt - middle |
To improve on this fault I modelled
a low poly head (right) and a low poly model with some more details (middle)
via box modelling allowing me to model with the big picture in mind. These
methods were both less time consuming and produced stronger result. I have
learnt that perhaps when modelling heads I should work from a box first and
chisel in more details as I go along.
Critical studies
This week’s critical studies
focused on how we may work in a team and the job roles needed for working
within a team. In addition to this in the session we learnt about keeping our
digital footprint clean as well as how to look up our digital footprint via the
tool pupil which searches the internet for any records of you.
Other work - (work I produce in my free time)
Below are various paintings that I have produced to get me in the mindset of drawing characters
Final concept- drapery needs to be improved as well as how well the form reads I need to learn how to manage my values better as things seem flat |
Learning from previous paintings I decided to block in my tones to make my image sharper in its end result as well as vary up my tones |
Final image - getting better however there needs to be some more slight contrast |
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